| Type | Play-by-mail | 
|---|---|
| Founded | 1981[1] | 
| Founder | Kevin Cropper | 
| Headquarters | ,  United Kingdom  | 
Area served  | Europe | 
| Products | PBM Games | 
| Website | http://www.kjcgames.com/index.php | 
KJC Games is a gaming company that publishes play-by-mail (PBM) games. Kevin Cropper started the company in 1981. It published PBM games such as Crasimoff's World, Earthwood, and It's a Crime.
History
Kevin Cropper started KJC Games in 1981 in the United Kingdom.[1] By 1988, it was the largest PBM company in Europe.[1] The company's first game was the hand-moderated Crasimoff's World.[1] The computer-moderated Earthwood and It's a Crime soon followed, the latter becoming the "most popular PBM game in the world" in 1988.[1] The same year, KJC Games processed about 15,000 turns monthly on IBM 20MB clone computers and was exploring expansion opportunities.[1]
In 2001, KJC Games published Space Troopers—a science fiction wargame—as a play-by-email (PBEM) game at no cost to players.[2] KJC Games also began playtesting in 2001 for Phoenix: Beyond the Stellar Empire.[2]
In 2005, KJC Games' Mica Goldstone included the company in the "big three" PBM companies with Harlequin Games and Madhouse.[3]
Published games
- Crasimoff's World[1]
 - Chairman[4]
 - Earthwood[1]
 - Extra Time[4]
 - It's a Crime[1]
 - Monster Island
 - Beyond the Stellar Empire: Phoenix[4]
 - Quest[4]
 - Warlord
 
See also
References
- 1 2 3 4 5 6 7 8 9 Editors 1988. p. 107.
 - 1 2 Editors 2001. p. 6.
 - ↑ Mostellar 2013. p. 51.
 - 1 2 3 4 KJC Games 2007.
 
Bibliography
- Editors (May 1988). "Mr. Postman, Where's My Game? About KJC Games". The Games Machine. No. 6. p. 107. Retrieved December 1, 2022.
 - "KJC Games: Strategy Management Gaming". 2007. Retrieved December 1, 2022.
 - Editors (November–December 2001). "The Spokesmen Speak - News: Science Fiction Games". Flagship. No. 94. pp. 6–7.
 - Mostellar, Charles (December 2013). "Reflecting on the Musings of PBM Personalities: The Changing Face of PBM meets the Mirror of Modern Day Reality". Suspense & Decision. No. 2. p. 51. Retrieved December 1, 2022.